As you can see, we still get a slight boost in performance
at lower resolutions with SMP mode, but not as much. With the frames
per second still over 50 in 1280x1024 with detail settings maxed, it's
obvious that none of today's games are going to present a challenge
to this card. So, it's time to take a look at tomorrow's games.
With Doom 3 foremost in my mind (I can't wait!), I wanted to get
some idea of how future OpenGL games would run on the Geforce3. A
German company by the name of Vulpine has released the first, and
only that I know of, benchmark to support Geforce3's new features.
Vulpine GLMark, using their Vulpine Vision engine, consists of the
camera flying through a few different scenes, from an outdoor jungle
scene, to a cavern, and then a sort of underground bunker/laboratory
area, and following a Lara Croft-esque heroine. At the end of the
benchmark you're given a low, average, and high framerate, a chart
of the framerate over time, and a histogram showing the frequencies
of different framerates. Here are the framerates, using high detail,
32-bit textures, and texture compression:

Very nice. If I get framerates like that in upcoming games, I'll
be a happy man.
And finally, the last of the tests: MadOnion's 3DMark2001. Since
it utilizes new features of DirectX 8, Geforce3's usually see very
good scores. I ran it with the default 1024x768, 32-bit color settings,
since they are what's most commonly used for comparison among different
cards and drivers. Running the test three times I got results of 4998,
4990, and 4982. Whipping out my calculator, I see that comes to an
average of 4990. I've heard of overclocked GF3's getting higher, but
it's a very impressive score none the less.
There's no doubt this is an amazing card. Pair it up with a VP6 and
two decent processors, and you'll have one of the most fearsome gaming
rigs in existance. However, there is that nagging $350 price tag to
consider. All I can say is that if you do decide to get one, you won't
be disappointed.
Comments? Questions?